Add simulation engine, renderer, and utilities

This commit is contained in:
2026-07-08 19:47:21 +00:00
parent f255073b97
commit 5f0a510a99
3 changed files with 259 additions and 0 deletions

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js/engine.js Normal file
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import { cellCoordsToIndex } from "./utils.js";
export class LifeEngine {
constructor(rows, cols, { wrap = false } = {}) {
this.rows = rows;
this.cols = cols;
this.wrap = wrap;
this.generation = 0;
this.current = new Uint8Array(rows * cols);
this.next = new Uint8Array(rows * cols);
this.liveCount = 0;
}
index(row, col) {
return cellCoordsToIndex(row, col, this.cols);
}
inBounds(row, col) {
return row >= 0 && row < this.rows && col >= 0 && col < this.cols;
}
getCell(row, col) {
if (!this.inBounds(row, col)) {
return 0;
}
return this.current[this.index(row, col)];
}
setCell(row, col, value) {
if (!this.inBounds(row, col)) {
return;
}
const idx = this.index(row, col);
const normalized = value ? 1 : 0;
if (this.current[idx] === normalized) {
return;
}
this.liveCount += normalized === 1 ? 1 : -1;
this.current[idx] = normalized;
}
toggleCell(row, col) {
if (!this.inBounds(row, col)) {
return;
}
const idx = this.index(row, col);
const nextValue = this.current[idx] ? 0 : 1;
this.current[idx] = nextValue;
this.liveCount += nextValue ? 1 : -1;
}
clear() {
this.current.fill(0);
this.next.fill(0);
this.generation = 0;
this.liveCount = 0;
}
randomize(probability = 0.28) {
this.generation = 0;
let live = 0;
for (let i = 0; i < this.current.length; i += 1) {
const alive = Math.random() < probability ? 1 : 0;
this.current[i] = alive;
live += alive;
}
this.next.fill(0);
this.liveCount = live;
}
countNeighbors(row, col) {
let count = 0;
for (let dr = -1; dr <= 1; dr += 1) {
for (let dc = -1; dc <= 1; dc += 1) {
if (dr === 0 && dc === 0) {
continue;
}
let nr = row + dr;
let nc = col + dc;
if (this.wrap) {
nr = (nr + this.rows) % this.rows;
nc = (nc + this.cols) % this.cols;
count += this.current[this.index(nr, nc)];
continue;
}
if (this.inBounds(nr, nc)) {
count += this.current[this.index(nr, nc)];
}
}
}
return count;
}
step() {
const { rows, cols } = this;
let live = 0;
for (let row = 0; row < rows; row += 1) {
for (let col = 0; col < cols; col += 1) {
const idx = this.index(row, col);
const alive = this.current[idx] === 1;
const neighbors = this.countNeighbors(row, col);
const nextAlive = neighbors === 3 || (alive && neighbors === 2);
this.next[idx] = nextAlive ? 1 : 0;
live += this.next[idx];
}
}
const temp = this.current;
this.current = this.next;
this.next = temp;
this.generation += 1;
this.liveCount = live;
}
resize(newRows, newCols) {
const oldRows = this.rows;
const oldCols = this.cols;
const oldCurrent = this.current;
this.rows = newRows;
this.cols = newCols;
this.current = new Uint8Array(newRows * newCols);
this.next = new Uint8Array(newRows * newCols);
const copyRows = Math.min(oldRows, newRows);
const copyCols = Math.min(oldCols, newCols);
let live = 0;
for (let row = 0; row < copyRows; row += 1) {
for (let col = 0; col < copyCols; col += 1) {
const oldIdx = row * oldCols + col;
const newIdx = row * newCols + col;
const value = oldCurrent[oldIdx];
this.current[newIdx] = value;
live += value;
}
}
this.liveCount = live;
}
pastePattern(patternCells, anchorRow, anchorCol, mode = "set") {
for (const [dr, dc] of patternCells) {
let row = anchorRow + dr;
let col = anchorCol + dc;
if (this.wrap) {
row = (row + this.rows) % this.rows;
col = (col + this.cols) % this.cols;
}
if (!this.inBounds(row, col)) {
continue;
}
if (mode === "toggle") {
this.toggleCell(row, col);
} else {
this.setCell(row, col, 1);
}
}
}
}

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export class Renderer {
constructor(canvas, { cellSize = 12 } = {}) {
this.canvas = canvas;
this.ctx = canvas.getContext("2d", { alpha: false });
this.cellSize = cellSize;
}
setCellSize(cellSize) {
this.cellSize = cellSize;
}
resizeCanvas(rows, cols) {
this.canvas.width = cols * this.cellSize;
this.canvas.height = rows * this.cellSize;
}
clear(backgroundColor) {
this.ctx.fillStyle = backgroundColor;
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
drawGrid(rows, cols, color) {
const { ctx, cellSize } = this;
ctx.save();
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = 1;
ctx.globalAlpha = 0.35;
for (let col = 0; col <= cols; col += 1) {
const x = col * cellSize + 0.5;
ctx.moveTo(x, 0);
ctx.lineTo(x, this.canvas.height);
}
for (let row = 0; row <= rows; row += 1) {
const y = row * cellSize + 0.5;
ctx.moveTo(0, y);
ctx.lineTo(this.canvas.width, y);
}
ctx.stroke();
ctx.restore();
}
drawCells(buffer, rows, cols, fillColor) {
const { ctx, cellSize } = this;
ctx.fillStyle = fillColor;
for (let row = 0; row < rows; row += 1) {
const rowOffset = row * cols;
for (let col = 0; col < cols; col += 1) {
const idx = rowOffset + col;
if (buffer[idx] === 1) {
const x = col * cellSize;
const y = row * cellSize;
ctx.fillRect(x, y, cellSize, cellSize);
}
}
}
}
render(engine, { showGrid, colors }) {
this.clear(colors.background);
this.drawCells(engine.current, engine.rows, engine.cols, colors.cell);
if (showGrid) {
this.drawGrid(engine.rows, engine.cols, colors.grid);
}
}
}

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js/utils.js Normal file
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export function clamp(value, min, max) {
return Math.min(max, Math.max(min, value));
}
export function debounce(callback, delayMs = 150) {
let timeoutId = null;
return (...args) => {
clearTimeout(timeoutId);
timeoutId = setTimeout(() => callback(...args), delayMs);
};
}
export function cellCoordsToIndex(row, col, cols) {
return row * cols + col;
}
export function listLiveCells(buffer, rows, cols) {
const result = [];
for (let row = 0; row < rows; row += 1) {
for (let col = 0; col < cols; col += 1) {
const idx = row * cols + col;
if (buffer[idx] === 1) {
result.push([row, col]);
}
}
}
return result;
}
export function parsePositiveInt(value, fallback) {
const parsed = Number.parseInt(value, 10);
return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
}